Product
Viveport
Developers
Forum
Blog
Support
Download
VIVEPORT SDK
1.7.16
VIVEPORT SDK
Introduction
How Does the Client-Side SDK Work?
VIVEPORT ID and VIVEPORT Key
System Requirements
SDK Usage Outline
Support
API Overview
Top Level API
How to Use Top Level API
Detailed Example in Unity
Detailed Example in Unreal
DRM API
Introduction
Function spec
Details
Best Practice
Sample Code
Notes
Session Token API
How to use Session Token API
Detailed Example in Unity
Detailed Example in Unreal
User Profile API
How to use User Profile API
Detailed Example in Unity
Detailed Example in Unreal
In-App Purchase (IAP) API
How to use In-App Purchase (IAP) API
Webhook Setting flow and usage
In-App Purchase work flow
In-App Purchase Subscription work flow without the game server
In-App Purchase Subscription work flow with the game server
Currency Mapping Table
Detailed Example in Unity
Detailed Example in Unreal
FAQ
Subscription API
Introduction
Function Spec
Details
Error code
Best Practice
Before testing
Sample Code
Deeplink API
Introduction
Function Spec
Details
Error code
Best Practice
Before testing
Sample Code
Downloadable Content (DLC) API
How to use Downloadable Content (DLC) API
Detailed Example in Unity
Detailed Example in Unreal
Stats & Achievements API
How to use Stats & Achievements API
Step by step: Stats & Achievements
Detailed Example in Unity
Detailed Example in Unreal
Leaderboards API
How to use Leaderboards API
Download a Leaderboard
Upload a Score
Step by step: Leaderboards
Detailed Example in Unity
Detailed Example in Unreal
Integration with Unity
Create or Import Your Content into Unity
Download and Install the VIVEPORT SDK
Install the VIVEPORT SDK into Unity
Tools for developers of Unity
Main Thread Dispatcher
Integration with Unreal Engine
Create or Import Your Content into Unreal Engine
Download and Install the VIVEPORT SDK
Install the VIVEPORT SDK into Unreal Engine
Integrate the VIVEPORT SDK into Your Content
Setting up Unreal to work with SteamVR (Windows)
Integration with C#
Create an empty C# project in your Visual Studio 2015
Copy settings into your project
Reload your project and rebuild
Integration with C++
Create an empty C++ project in your Visual Studio 2015
Copy sources and settings into your project
1.For Windows 32 bits release environemnt:
2.For Windows 64 bits release environemnt:
3.For Windows 32 bits debug environemnt:
4.For Windows 64 bits debug environemnt:
5.For necessary source and header files:
Reload your project and rebuild
Photon Viveport Authentication
Introduction
Function Spec
Details
Error code
How to receive a secret key
Best Practice
Before testing
Sample Code
Notes
1.How to integrate with Photon Dashboard
2.How to integrate with Photon SDK
API Version History
Common API
Top API
DRM API
VIVEPORT API
User Profile API
Session Token API
Downloadable Content (DLC) API
Stats & Achievements API
Leaderboard API
In-App Purchase API
Glossary
Error Codes
Trouble Shooting
Stats in Developer Console
Achievements in Developer Console
Leaderboard in Developer Console
VIVEPORT ARCADE SDK
Introduction
How Does the Client-Side SDK Work?
VIVEPORT ID and VIVEPORT Key
System Requirements
SDK Usage Outline
Support
ViveportSwitch tool
FAQ
API Overview
Top Level API
How to Use Top Level API
Detailed Example in Unity
Detailed Example in Unreal
DRM API
How to Use DRM API
DRM for Android
Detailed Example in Unity
Detailed Example in Unreal
Leaderboards for VIVEPORT Arcade API
How to use Arcade Leaderboard API
Download a Arcade Leaderboard
Upload a Score
Step by step:
ViveportSwitch
tool
Step by step: Leaderboards
Detailed Example in Unity
Sessions (Per-round) for VIVEPORT Arcade API
How to use Sessions API
Step by step:
ViveportSwitch
tool
VIVEPORT Arcade Session work flow
Detailed Example in Unity
Detailed Example in Unreal
FAQ
When should we send Start() and Stop() API in app?
Problem in multi-player game
Integration with Unity
Create or Import Your Content into Unity
Download and Install the VIVEPORT SDK
Install the VIVEPORT SDK into Unity
Integration with Unreal Engine
Create or Import Your Content into Unreal Engine
Download and Install the VIVEPORT SDK
Install the VIVEPORT SDK into Unreal Engine
Integrate the VIVEPORT SDK into Your Content
Setting up Unreal to work with SteamVR (Windows)
API Version History
Leaderboard for VIVEPORT Arcade API
Sessions (Per-round) for VIVEPORT Arcade API
VIVEPORT SCENE SDK
Viveport VR Preview Editor 2017 Tutorial
A step by step guide. No previous experience with Unity necessary.
Download Required Files
Required Hardware
Restrictions
Index:
Project Setup
Prepare and import these assets from your title into the project directory
Setup the scene. Save often.
Setup teleporting. Save often.
Add interactive objects. Save often.
Skybox/Background Design. Save often.
Lighting. Dynamic and Baked. Save often.
Add Ambient Audioscape. Save often.
Open the Export Editor to export your VR Preview. Save often.
Export your VR Preview Step by Step
Test Exported VR Preview
Submit VR Preview
Congratulations! Thank you for supporting the world of Virtual Reality!
Support
Interactive Objects Guide
Interaction types
Initial setup
Interactive Object Highlighting
Pickup/Throwable Objects
Immobile Interactive Objects
Adding interactions
Audio guide
Audio clip providers
Interaction types
Initial setup
Interaction audio sources
Vive object audio ambience
Migrating from Viveport Scene SDK 1.0 to 1.1
Vive Hand Tracking SDK Guide
Vive Hand Tracking SDK Overview
Introduction
Supported Operation Systems & Hardware
Supported Features
Available Plugins
Limitations
Developer Support
Supported Hardware
Available OS and VR Devices
Detection speed
Available Features
Hand Classification
Hand Positions (Modes)
Release Notes
v0.8.2, 2019/10/09
Unity Plugin
Unreal Plugin
v0.8.1, 2019/05/31
Unity Plugin
Unreal Plugin
v0.8.0, 2019/03/18
Hand Tracking Unity Plugin
Setup
Windows
WaveVR (Vive Focus)
Android Phones
Selecting Android Binary (Advanced Users Only)
Upgrade Note
Upgrading to v0.8.1
Usage
Add Script to the Scene
Start/Stop detection
Android Camera Permission
Getting Detection Result
Draw Detected Hands As Skeletons
Draw Detected Skeleton As 3D Model
Samples
Setup the renderer
Display hand result
API Reference
GestureProvider.cs
GestureInterface.cs
Hand Tracking Unreal Plugin
Setup
Unpack Plugin
Windows
WaveVR (Vive Focus)
Android Phones
Selecting Android Binary
Usage
Setup Game Mode
Use Sample Level
Use In Existing Level
Start/Stop detection
Get Detection Result
Draw Detected Hands As Skeletons
API Reference
Components
Structs
Enums
Hand Tracking Android Plugin
Setup
WaveVR (Vive Focus)
Android Phones
Usage
Before Start
Start Detection
Polling Detection Result
Using Detection Result
Stop detection
Samples
Start detection on app startup/resume
Stop Detection on App Stop/Pause
Polling and Using Detection Results
Javadoc
com.aristo.gesture
Hand Tracking C/C++ API
Setup
Windows
WaveVR (Vive Focus)
Android Phones
Usage
Before Start
Start Detection
Getting Detection Result
Stop Detection
API Reference
Functions
Structs
Enums
Miscellaneous
Camera Setup in SteamVR
Update SteamVR and GPU Driver
Enable camera in SteamVR
Test camera in SteamVR
Troubleshooting camera in SteamVR
Copyright information for VIVE Hand Tracking SDK
Third Party Component Notice and Licenses including Open Source Software
VIVEPORT AirSig SDK
Introduction
Usage Cases
System Requirements
Installation
Support
API Overview
Method
How to use API
VIVEPORT AirSig work flow
Example in Unity
Event Delegates
How to use API
VIVEPORT AirSig work flow
Example in Unity
Integration with Unity
Vive version
How to use the demo scene
Mobile version
Wave SDK version
How to use the demo scene
Download Latest Version
VIVEPORT SDK
VIVEPORT SCENE SDK
VIVE HAND TRACKING SDK
Release Notes
VIVEPORT SDK
1.7.16, 2019/11/18
1.7.15, 2019/09/24
1.7.14, 2019/08/08
1.7.13, 2019/07/10
1.7.12, 2019/05/22
1.7.11, 2019/05/07
1.7.10, 2018/08/14
1.7.9, 2018/08/02
Earlier versions
1.7.8, 2018/07/09
1.7.7, 2018/06/20
1.7.6, 2018/06/08
1.7.5, 2018/05/28
1.7.4.1, 2018/05/02
1.7.4, 2018/04/18
1.7.3, 2018/03/22
1.7.2, 2018/03/02
1.7.1, 2018/01/12
1.7.1, 2018/01/05
1.7.1, 2017/12/14
1.7.0, 2017/11/14
1.6.5, 2017/10/03
1.6.4, 2017/08/16
1.6.3, 2017/07/10
1.6.2, 2017/06/28
1.6.1, 2017/06/19
1.6.0, 2017/05/08
1.5.1, 2017/04/13
1.5.0, 2017/03/23
1.0.0, 2016/03
Feature Support Matrix
VIVEPORT SDK
VIVEPORT Arcade
VIVEPORT SCENE SDK
2.0.0, 2019/01/02
1.8.1, 2018/06/01
1.8.0, 2018/05/04
Earlier versions
VIVEPORT HAND TRACKING SDK
0.8.2, 2019/10/09
Docs
»
VIVEPORT SDK
»
Integration with Unity
»
Main Thread Dispatcher
Main Thread Dispatcher
¶
Introduction of MainThreadDispatcher
How to use
Detailed Example in Unity